Computer Science: An Overview: Global Edition (12th Edition)

Published by Pearson Higher Education
ISBN 10: 1292061162
ISBN 13: 978-1-29206-116-0

Chapter 10 - Computer Graphics - Chapter Review Problems - Page 488: 8

Answer

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Work Step by Step

One significant difference between applying 3D graphics to produce a motion picture and applying 3D graphics to produce the animation for an interactive video game is the level of interactivity. In a motion picture, the audience is passive viewers, experiencing a predetermined sequence of events without direct control over the narrative or characters. On the other hand, in an interactive video game, players have agency and can influence the outcome of the game through their actions, which requires more dynamic and responsive animations to accommodate various player choices and interactions with the game world. This means that animations in video games need to be designed to respond to real-time input from players, creating a more immersive and engaging experience compared to the linear storytelling format of a motion picture.
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