Computer Science: An Overview: Global Edition (12th Edition)

Published by Pearson Higher Education
ISBN 10: 1292061162
ISBN 13: 978-1-29206-116-0

Chapter 10 - Computer Graphics - Chapter Review Problems - Page 488: 14

Answer

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Work Step by Step

I can describe how to design a polygonal mesh representing a rectangular solid using a traditional rectangular coordinate system: 1. **Identify Vertices**: A rectangular solid has 8 vertices. Each vertex is represented by a set of three coordinates (x, y, z) in the 3D space. 2. **Assign Coordinates**: Assign coordinates to the vertices based on the dimensions of the rectangular solid. Let's say the length, width, and height of the rectangular solid are denoted by L, W, and H respectively. The vertices of the rectangular solid can be represented as follows: - Vertex 1: (0, 0, 0) - Vertex 2: (L, 0, 0) - Vertex 3: (L, W, 0) - Vertex 4: (0, W, 0) - Vertex 5: (0, 0, H) - Vertex 6: (L, 0, H) - Vertex 7: (L, W, H) - Vertex 8: (0, W, H) 3. **Connect Vertices to Form Faces**: Use the coordinates of the vertices to form faces by connecting them in the correct order. For a rectangular solid, there are 6 faces: front, back, top, bottom, left side, and right side. Each face is represented by a set of vertices connected in a specific order. 4. **Sketch Representation**: I can't draw directly, but you can visualize the rectangular solid by connecting the vertices in the correct order to form the faces. Each face will be a quadrilateral formed by connecting four vertices. Here's a text representation of the sketch: ``` 8--------7 /| /| / | / | 4--|-----3 | | 5-----|--6 | / | / |/ |/ 1--------2 ``` Each vertex is labeled with its corresponding number, and the edges connecting them represent the edges of the rectangular solid.
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