Day 1

Ready Player One Lesson Plan

Classroom Activities

  1. 1

    The '80s: Historical Background

    Kind of Activity:

    Long-term Project

    Objective:

    Students will conduct research on life and historical events in the 1980s, examine how specific societal changes may have led to the rise of technological culture as described in "Ready Player One," and present their research and findings to the class.

    Common Core Standards:

    CCSS.ELA-Literacy.CCRA.R.4, CCSS.ELA-Literacy.CCRA.R.5

    Structure:

    In order to understand Ready Player One, it is important to have an in-depth understanding of the cultural, economic, and political context of the 1980s, an era that the book references heavily and the author relies on for content...

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