The Arrival (Graphic Novel)

The Arrival (Graphic Novel) Literary Elements

Genre

Graphic novel

Setting and Context

In an invented place in an unknown time, a man leaves a potentially dangerous homeland to establish a new life for his family in a foreign land.

Narrator and Point of View

The wordless novel has no narrator; the point of view stays largely with the man, but at the end of the book begins to follow his daughter.

Tone and Mood

The tone and mood are melancholic, curiosity-inducing, and hopeful.

Protagonist and Antagonist

The man is the protagonist; the antagonist is the unknown force that has taken over his homeland.

Major Conflict

The major conflict in the story is that the man seeks to establish a safer and more prosperous life in a foreign country despite feeling alienated from the culture and having to be away from his family until he can afford for them to immigrate.

Climax

The story reaches its climax when the man's family arrives to establish new lives in the foreign country.

Foreshadowing

Understatement

Allusions

Tan's illustrations of the immigrant processing facility allude to historical photographs of the Ellis Island arrivals hall off the coast of New York City.

Imagery

Paradox

Parallelism

Metonymy and Synecdoche

Personification