The Peacekeepers are the police force of the Capitol, one of the pillars of its strength and authority amongst the districts. They are tasked with enforcing the Capitol’s laws and distributing justice when necessary. Ironically, District 12’s Peacekeepers not only turn a blind eye to trespasses against the law, but they are also complicit with and are sometimes active participants in the petty crimes committed in District 12. For example, most of 12’s Peacekeepers will ignore hunters like Katniss and Gale (who, under the ordinances of the Capitol, are guilty of trespassing in the woods and poaching) because they also want fresh meat. This is just one example of how the Capitol’s law enforcement personnel are ironically undermining the very government they are supposed to be bolstering.
Katniss and Peeta (Dramatic Irony)
Katniss and Peeta are a key example of irony in The Hunger Games. They always think the opposite of what is actually true about one another. For example, Katniss is shocked when she discovers that Peeta knows about her prowess with a bow and arrow. She assumed that, aside from the bread incident, she was never more than a blip on Peeta’s radar.
The same can be said about Peeta with regards to Katniss. During his interview with Caesar Flickerman, Peeta laments that Katniss didn’t even know he was alive until the reaping. This is a huge misconception. Ever since the bread incident, Katniss has subconsciously kept tabs on “the boy with the bread," noticing his physical strength and interest in wrestling. It is ironic that both Katniss and Peeta were so wrong in their conjectures of how the other felt, when they are both generally discerning in their judgments of people.
The Careers (Situational Irony)
Trained from birth to compete in and win the Hunger Games, the Careers are an important source of irony in the novel. Year after year, they are the favorites to win the games for several reasons. They train in martial arts and with weapons; they never go hungry and thus are not malnourished like the tributes from other districts; they have more free time to increase their strength and agility; and the list goes on. Thus, it is incredibly ironic that in the 75th Hunger Games, the qualities that would typically give the Careers an advantage over the other tributes are the very qualities that lead to their loss. For example, because they have never had to hunt or forage for themselves like Katniss and Rue have, the Careers are ill equipped to nourish themselves in the arena.
Furthermore, because they have never been malnourished and are able to take good care of their bodies, the Careers are on average taller, bigger, and heavier than the other tributes. While this sometimes is a benefit in combat situations, it is a detriment in other scenarios. For example, Katniss was able to significantly reduce the Career pack when she climbed a tree and dumped a tracker jacker hive on them. Her smaller, lighter size made it possible for her to climb the tree, while Glimmer’s heavier, bigger frame prevented her from following Katniss up the tree. Ironically, though the Careers make the Hunger Games the focus of their lives, by training so dedicatedly for it they may be doing themselves more harm than good.
“May the odds be ever in your favor” (Verbal Irony)
“May the odds be ever in your favor” is the slogan of the Hunger Games and is typically directed towards potential or actual tributes. Throughout the novel various characters recite it both seriously and sarcastically. The phrase is an example of verbal irony, as the odds are actually in no one’s favor. It doesn’t matter if someone lives in the rich districts of 1 and 2 or the poverty-stricken ones of 11 and 12. They all must offer up child tributes to be killed. Tributes only have a 1-in-24 chance of survival, and even when someone manages to win, they return to a life trapped under the Capitol’s yoke.
The Hunger Games Questions and Answers
The Question and Answer section for The Hunger Games is a great
resource to ask questions, find answers, and discuss the novel.
The Capitol influences the games by changing the conditions of the game depending on ratings and audience preference. They will help or hinder certain characters to make the games more "exciting" as well as make themselves look good.