Kit's Wilderness Literary Elements

Kit's Wilderness Literary Elements

Genre

Children's Fiction

Setting and Context

Stoneygate, a town that was previously known as a mining town

Narrator and Point of View

The point of view is that of Kit Watson, whose family have returned to Stoneygate to take care of his ailing grandfather

Tone and Mood

The tone is tense and also threatening. The mood is oddly violent and angry.

Protagonist and Antagonist

Kit is the protagonist, Askew the angatonist.

Major Conflict

There is conflict between Askew and Kit after Miss Bush has discovered the game because Askew feels this is Kit's fault.

Climax

Kit reads Askew a story that he has written about an early man named Lak who takes away the part of Askew that is angry all the time. This both frees Kit from Askew's fury and also seems to free Askew from the anger that has been holding him back.

Foreshadowing

Kit's change in behavior and demeanor foreshadows Miss Bush's further investigation of the causes and her discovery of the Death game.

Understatement

N/A

Allusions

The story alludes to the days when mining was the life blood of the town, and the stories that Kit's grandfather tell him also allude to the stories that are then re-enacted in the Death game.

Imagery

The imagery of the story is very threatening and dark, and this is largely because so much of it is related to the death of children in a mine shaft. The reader is able to feel the fear of being trapped in the claustrophobic shafts and to feel the panic that must have ensued within the people trapped there.

Paradox

Miss Bush has ended the game of Death, but it is Kit with whom Askew is most angry because he feels that he should have prevented her from following him.

Parallelism

There is a parallel between Kit's increasing random anger and change in personality, and his starting to play the game of Death.

Metonymy and Synecdoche

"Old families" is the way in which individuals and their families are termed both by the author and also by Askew when he is making friends with people or inviting them to become a part of his group.

Personification

N/A

Update this section!

You can help us out by revising, improving and updating this section.

Update this section

After you claim a section you’ll have 24 hours to send in a draft. An editor will review the submission and either publish your submission or provide feedback.