Teacher Guide

Ender's Game Lesson Plan

Bringing in Technology

Students will use the internet to access relevant articles and other media, as in the Day One Classroom Activity "Buggers versus Astronauts," and the Day One Classroom Activity "What Do You Do When The Author Is A Homophobe?"

Students may use an interactive storytelling software such as Twine to create their own "mind games," as in the Day Two Classroom Activity "Mind Games."

Students may use Powerpoint or other similar software to create a presentation for the class, as in the Day Three Classroom Activity "Ender's Tech."

Students may use blogging platforms such as Tumblr or Wordpress to create blog entries in the Day Three Classroom Activity "Demosthenes, Locke and the Internet."


Join Now to View Premium Content

GradeSaver provides access to 1190 study guide PDFs and quizzes, 9197 literature essays, 2397 sample college application essays, 405 lesson plans, and ad-free surfing in this premium content, “Members Only” section of the site! Membership includes a 10% discount on all editing orders.

Join Now

Already a member? Log in