District 9

Production

Development

Neill Blomkamp at the San Diego Comic-Con 28 July 2008

Producer Peter Jackson planned to produce a film adaptation based on the Halo video game franchise with first-time director Neill Blomkamp. Due to a lack of financing, the Halo adaptation was placed on hold. Jackson and Blomkamp discussed pursuing alternative projects and eventually chose to produce and direct, respectively, District 9 featuring props and items originally made for the Halo film.[25] Blomkamp had previously directed commercials and short films, but District 9 was his first feature film. The director co-wrote the script with his wife, Terri Tatchell, and chose to film in South Africa, where he was born.[26][27]

In District 9, Tatchell and Blomkamp returned to the world explored in his short film Alive in Joburg, choosing characters, moments and concepts that they found interesting including the documentary-style filmmaking, staged interviews, alien designs, alien technology/mecha suits, and the parallels to racial conflict and segregation in South Africa, and fleshing out these elements for the feature film.[28]

QED International financed the negative cost. After the 2007 American Film Market, QED partnered with Sony's TriStar Pictures for distribution in several territories.[29][30]

Filming

The film was shot on location in Chiawelo, Soweto, during a time of violent unrest in Alexandra (Gauteng) and other South African townships involving clashes between native South Africans and Africans born in other countries.[31] The location that portrays District 9 is itself a real impoverished neighbourhood from which people were being forcibly relocated to government-subsidised housing.[10] Several scenes were shot at the Ponte building.[32]

Filming for District 9 took place during the winter in Johannesburg. According to director Neill Blomkamp, during the winter season, Johannesburg "actually looks like Chernobyl", a "nuclear apocalyptic wasteland". Blomkamp wanted to capture the deserted, bleak atmosphere and environment, so he and the crew had to film during the months of June through July. The film took a total of 60 days of shooting. Filming in December raised another issue in that there was much more rain. Due to the rain, there was a lot of greenery to work with, which Blomkamp did not want. Blomkamp had to cut some of the vegetation in the scenery to portray the setting as desolate and dark.

The film features many weapons and vehicles produced by the South African arms industry, including the R5 and Vektor CR-21 assault rifles, Denel NTW-20 20 mm anti-materiel rifle, Milkor BXP submachine gun, Casspir armoured personnel carrier, Ratel infantry fighting vehicle, Rooikat armoured fighting vehicle, Atlas Oryx helicopter and militarized Toyota Hilux "technical" pickup truck.[33][34]

Blomkamp said no single film influenced District 9, but cited the 1980s "hardcore sci-fi/action" films such as Alien, Aliens, The Terminator, Terminator 2: Judgment Day, Predator and RoboCop as subconscious influences. The director said, "I don't know whether the film has that feeling or not for the audience, but I wanted it to have that harsh 1980s kind of vibe—I didn't want it to feel glossy and slick."[28]

Because of the amount of hand-held shooting required for the film, the producers and crew decided to shoot using the digital Red One 4K camera. Cinematographer Trent Opaloch used nine digital Red Ones owned by Peter Jackson for primary filming.[35] According to HD Magazine, District 9 was shot on RED One cameras using build 15, Cooke S4 primes and Angenieux zooms. The documentary-style and CCTV-style cam footage was shot on the Sony EX1/EX3 XDCAM-HD. Additionally, the post-production team was warned that the most RED Camera footage they could handle a day was about an hour and a half. When that got to five hours a day additional resources were brought in, and 120 terabytes of data was filled.[36]

Creative background

This film is essentially an expanded version of director Neill Blomkamp's 2005 work. The original short film, titled "Alive in Joburg" was written and directed by Neill Blomkamp. It narrates the conflict between aliens and local residents in Johannesburg (referred to as Joburg). Sharlto Copley, who starred in "Alive in Joburg," also became the lead actor in "District 9." Interestingly, the movie was developed with six different endings, but only one was ultimately used.

During the same period, Peter Jackson was planning to produce a film adaptation of the Xbox game "Halo" and had chosen Neill Blomkamp as the director. However, due to the interests of major corporations, the project was indefinitely shelved. Believing in Blomkamp's talent, Peter Jackson decided to fund a new project, investing 30 million dollars for Blomkamp to direct a film of his own choosing. This led to the creation of "District 9."

Content mapping

The alien settlement depicted in the film was actually shot in an African slum, lending a gritty realism to the setting. Except for the main characters' dwelling and the alien protagonist Christopher's hut, which were temporarily constructed, all the slum shacks were real locations. The depiction of aliens dismembering wild beasts and their fondness for cat food draws a parallel to the desperate living conditions in slums, where inhabitants often rely on carrion or cat food for sustenance.

The idea of aliens eating cat food was inspired by a crew member who used cat food as bait for shrimp during the film's production. Additionally, the narrative of the aliens' relocation in the film mirrors a real event: the demolition of a Johannesburg slum and the subsequent forced relocation of its residents to a government-built settlement area.

This approach in the movie not only adds a layer of authenticity but also serves as a powerful metaphor for the socio-economic issues faced by marginalized communities.

Visual effects

The aliens in District 9 were designed by Weta Workshop, and the design was executed by Image Engine.

Blomkamp wanted the aliens to maintain both humane and barbaric features in the design of the creatures. According to Terri Tatchell, the director's writing partner, "They are not appealing, they are not cute, and they don't tug at our heartstrings. He went for a scary, hard, warrior-looking alien, which is much more of a challenge."[37] The look of the alien, with its exoskeleton-crustacean hybrid and crab-like shells, was meant to initially evoke a sense of disgust from viewers but as the story progresses, the audience was meant to sympathize with these creatures who had such human-like emotions and characteristics. Blomkamp established criteria for the design of the aliens. He wanted the species to be insect-like but also bipedal. The director wanted the audience to relate to the aliens and said of the restriction on the creature design, "Unfortunately, they had to be human-esque because our psychology doesn't allow us to really empathize with something unless it has a face and an anthropomorphic shape. Like if you see something that's four-legged, you think it's a dog; that's just how we're wired ... If you make a film about an alien force, which is the oppressor or aggressor, and you don't want to empathize with them, you can go to town. So creatively that's what I wanted to do but story-wise, I just couldn't."[38]

Blomkamp originally sought to have Weta Digital design the creatures, but the company was busy with effects for Avatar. The director then decided to choose a Vancouver-based effects company because he anticipated making films there in the future and because British Columbia offered a tax credit. Blomkamp met with Image Engine and considered them "a bit of a gamble" since the company had not pursued a project as large as a feature film.[28] Aside from the aliens appearing on the operating table in the medical lab, all of them were created using CGI visual effects.[39]

Weta Digital designed the 21⁄2-kilometer-diameter mothership[40] and the drop ship, while the exo-suit and the little pets were designed by The Embassy Visual Effects. Zoic Studios performed overflow 2D work.[28] On-set live special effects were created by MXFX.[41] Some of the software used for the visual effects were Autodesk Softimage.[42]

Music

The music for District 9 was scored by Canadian composer Clinton Shorter, who spent three weeks preparing for the film. Director Neill Blomkamp wanted a "raw and dark" score, but one that maintained its South African roots. This was a challenge for Shorter, who found much of the South African music he worked with to be optimistic and joyful. Unable to get the African drums to sound dark and heavy, Shorter used a combination of taiko drums and synthesized instruments for the desired effects, with the core African elements of the score conveyed in the vocals and smaller percussion.[43] Both the score and soundtrack feature music and vocals from Kwaito artists.


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