Teacher Guide

The Visit Lesson Plan

Bringing in Technology

Students may conduct research using accredited internet sources as in the Day One Classroom Activity, "Gathering Context" and the Day Two Classroom Activity, "A Gory Allegory."
Students may utilize programs such as PowerPoint or Prezi to create a research presentation, as in the Day One Classroom Activity, "Gathering Context."
Students may use the storytelling game software Twine to create a narrative game, as in the Day One Classroom Activity, "Absurdism in Gullen."
Students may record short videos of themselves portraying their character of choice, record a podcast in-character, or create a social media account representing their character, as in the Day Two Classroom Activity, "Claire...

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