Choose your adventure
Kind of Activity:
creative interaction with the plot of the novel
Students work together in groups to rewrite one chapter of the book in a "choose your own adventure" style, with alternate endings. For example, students could rewrite the chapter in which Huck and Jim board the steamboat with several alternative choices, leading to different fates for the characters.
If you think Huck and Jim should cut the line on the robbers' boat, go to page 3.
If you think Huck and Jim should just leave immediately, go to page 4.
The students will work in groups on the presentation, and then each group will...
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