Mulan (1998 Film)

Production

Development

In 1989, Walt Disney Feature Animation Florida had opened with 40 to 50 employees,[6] with its original purpose to produce cartoon shorts and featurettes.[7] However, by late 1993, following several animation duties on Beauty and the Beast, Aladdin, and The Lion King, Disney executives were convinced to allow the Feature Animation Florida studios to produce their first independent film.[8] Around that same time, Disney Feature Animation developed an interest in Asian-themed legends, beginning with the optioning of several books by children's book author Robert D. San Souci, who had a consulting relationship with Disney executive Jay Dyer.[9] Also around that time, a short straight-to-video film titled China Doll about an oppressed and miserable Chinese girl who is whisked away by a British Prince Charming to happiness in the West was in development. Thomas Schumacher asked San Souci if he had any additional stories, in response to which San Souci turned in a manuscript of a book based on the Chinese poem "The Song of Fa Mu Lan". Ultimately, Disney decided to combine the two separate projects.[10][11]

Following the opening of the Feature Animation Florida studios, Barry Cook, who had served as a special-effects animator since 1982,[12] had directed the Roger Rabbit cartoon Trail Mix-Up produced at the satellite studio. At a lunch invitation with Thomas Schumacher, Cook was offered two projects in development: a Scottish folk tale with a dragon or Mulan. Knowledgeable about the existence of dragons in Chinese mythology, Cook suggested adding a dragon to Mulan, in which a week later, Schumacher urged Cook to drop the Scottish project and accept Mulan as his next project.[13] Following this, Cook was immediately assigned as the initial director of the project,[14] and cited influences from Charlie Chaplin and David Lean during production.[15] While working as an animator on the gargoyles for The Hunchback of Notre Dame, Tony Bancroft was offered to co-direct the film following a recommendation from Rob Minkoff, co-director of The Lion King, to Schumacher, in which he accepted.[16] He joined the creative team by early 1995.[17]

The crew toured various parts of China for inspiration.

In 1994, the production team sent a select group of artistic supervisors to China for three weeks to take photographs and drawings of local landmarks for inspiration; and to soak up local culture.[18] Key members of the creative team at the time—Pam Coats, Barry Cook, Ric Sluiter, Robert Walker, and Mark Henn—were invited to travel to China as a research trip to study the landscape, people, and history of the original legend. From June 17 to July 2, 1994, the research trip flew to Beijing, China, which is where Coats became inspired by the placement of flags on the Great Wall. They also toured Datong, Luoyang, Xi'an, Jiayuguan, Dunhuang, and Guilin.[19]

Writing

In its earliest stages, the story was originally conceived as a Tootsie–inspired romantic comedy film where Mulan, who was a misfit tomboy who loves her father, is betrothed to Shang, whom she has not met. On her betrothal day, her father Fa Zhou carves her destiny on a stone tablet in the family temple, which she shatters in anger, running away to forge her own destiny.[20] In November 1993, Chris Sanders, who had just finished storyboard work on The Lion King, was hoping to work on The Hunchback of Notre Dame until Schumacher appointed him to work on Mulan instead.[21] Acting as Head of Story, Sanders grew frustrated with the romantic comedy aspect of the story, and urged producer Pam Coats to be more faithful to the original legend by having Mulan leave home because of the love for her father.[22] This convinced the filmmakers to decide to change Mulan's character in order to make her more appealing and selfless.[23]

Sequence Six—in which Mulan takes her father's conscription order, cuts her long hair, and dons her father's armor—served as a pivotal moment in the evolution of Mulan's character. Director Barry Cook explained that the sequence initially started as a song storyboarded by Barry Johnson and redrawn by character designer Chen-Yi Chang. Following the story changes to have Mulan leave to save her father, the song was dropped. Storyboard artist and co-head of story Dean DeBlois was tasked to revise the sequence, and decided to board the sequence with "minimal dialogue".[24] Assisted with an existing musical selection from another film score courtesy of Sanders, the sequence reel was screened for Peter Schneider and Thomas Schumacher, both of whom were impressed. DeBlois stated, "Sequence Six was the first sequence that got put into production, and it helped to establish our 'silent' approach."[25] Additionally, General Li was not originally going to be related to Shang at all, but by changing the story, the filmmakers were able to mirror the stories of both Shang's and Mulan's love for their fathers.[26] As a Christian, Bancroft declined to explore Buddhism within the film.[27]

Because there was no dragon in the original legend, Mulan did not have animal companions; it was Roy E. Disney who suggested the character of Mushu.[15] Veteran story artist Joe Grant created the cricket character, Cri-Kee, though animator Barry Temple admitted "the directors didn't want him in the movie, the story department didn't want him in the movie. The only people who truly wanted him in the movie were Michael Eisner and Joe Grant – and myself, because I was assigned the character. I would sit in meetings and they'd say, 'Well, where's the cricket during all this?' Somebody else would say, 'Oh, to hell with the cricket.' They felt Cri-Kee was a character who wasn't necessary to tell the story, which is true."[28] Throughout development on the film, Grant would slip sketches of Cri-Kee under the directors' door.[29]

Casting

Before production began, the production team sought out Chinese, Japanese, Filipino, or Korean vocal talents.[30] Tia Carrere was an early candidate to voice the title character.[31] However, Lea Salonga, who had been the singing voice of Princess Jasmine in Aladdin, was initially cast to provide both Mulan's speaking and singing voices, but the directors did not find her attempt at a deeper speaking voice when Mulan impersonated Ping convincing, so Ming-Na Wen was brought in to speak the role. Salonga returned to provide the singing voice.[32] Wen herself landed the role after the filmmakers listened to her narration at the beginning of The Joy Luck Club. Coats reflected on her decision, stating, "When we heard Ming-Na doing that voice-over, we knew we had our Mulan. She has a very likable and lovely voice, and those are the qualities we were looking for."[33]

For the role of Mushu, Disney was aiming for top Hollywood talent in the vein of Robin Williams' performance as the Genie in Aladdin.[33] The filmmakers initially approached Joe Pesci and Richard Dreyfuss until Michael Eisner considered Eddie Murphy.[34] After accepting the role, Murphy initially balked when he was asked to record at the Disney studios, but then asked to record the voice in his basement at his Bubble Hill mansion in Englewood, New Jersey.[35]

For the speaking voice of Captain Li Shang, BD Wong was hired,[36] although his singing voice, for the song "I'll Make a Man Out of You", was performed by Donny Osmond, who had previously auditioned to be the speaking voice of the title character in Hercules.[37] Osmond's casting originated from a suggestion from the casting director,[37] and throughout recording, Osmond studied Wong's dialogue tapes, and aimed to match his inflections and personality.[38] Osmond commented that his sons decided that he had finally "made it" in show business when he was in a Disney film.[39] Likewise for the role of Grandmother Fa, June Foray provided the speaking voice, and Marni Nixon supplied the singing voice.[40]

Animation and design

The animation crew was inspired by ancient Chinese art for the aesthetics of the movie

To achieve a harmonious visual look, producer designer Hans Bacher and art director Ric Sluiter, along with Robert Walker and Head of Backgrounds Robert Stanton collaborated to establish a proper chronological location for the film in Chinese history. Since there was no general consensus on the time of Mulan's existence, they based the visual design on the Ming and Qing dynasties.[41] An important element of Bacher's design was to turn the art style closer to Chinese painting, with watercolor and simpler design, as opposed to the details of The Lion King and The Hunchback of Notre Dame.[42] Bacher further studied more than thirty-five film directors ranging from the silent era German Expressionism, British and American epics of the 1950s and 60s, and the Spaghetti Westerns for inspiration for composition, lighting, and staging that would establish settings that enhanced the characters.[43] Additional inspiration was found in the earlier Disney animated films such as Bambi, Pinocchio and Dumbo to establish a sense of staging.[44]

In October 1997, the Walt Disney Company announced a major expansion of its Florida animation operations constructing a 200,000-square-foot, four-story animation building and the addition of 400 animators to the workforce.[45]

To create 2,000 Hun soldiers during the Huns' attack sequence, the production team developed crowd simulation software called Attila. This software allows thousands of unique characters to move autonomously. A variant of the program called Dynasty was used in the final battle sequence to create a crowd of 3,000 in the Forbidden City. Pixar's photorealistic open API RenderMan was used to render the crowd. Another software developed for this movie was Faux Plane, which was used to add depth to flat two-dimensional painting. Although developed late in production progress, Faux Plane was used in five shots, including the dramatic sequence which features the Great Wall of China, and the final battle sequence when Mulan runs to the Forbidden City. During the scene in which the citizens of China are bowing to Mulan, the crowd is a panoramic film of real people bowing. It was edited into the animated foreground of the scene.[46]


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