The Maze Runner

The Maze Runner Glossary

Baggers

Those in the Glade whose job it is to clean up dead bodies. They are also the guards and act as police within the Glade.

Beetle Blade

A silvery creature designed by the Creators to watch the boys in the Glade.

Blood House

The name given by the Gladers to the slaughterhouse where livestock are killed for consumption.

cavorting

To leap or dance about in a lively manner; to engage in extravagant behavior.

claustrophobia

A fear of being trapped in close or narrow spaces.

dilapidated

Decayed, deteriorated, or fallen into near ruin, usually by neglect.

emanating

Originating or flowing from a particular source.

epiphany

A sudden understanding or realization of the previously hidden nature of something; an intuitive grasp of reality through an event; an illuminating discovery or disclosure.

eradicate

To wipe out or destroy.

Gathering

A meeting held by the Keepers, these are called when something unexpected or terrible occurs.

Gladers

Inhabitants of the Glade

Greenbean/ Greenie

Derogatory nickname for anyone who has newly arrived to the Glade.

Grievers

Giant slug-like monsters that are armed with mechanical arms and weapons. They do not appear to have faces or heads and it is unclear if they are animals or machines or some sort of hybrid. They roam the Maze at night.

Homestead

The name given to the dilapidated wooden building constructed by the Gladers as their home.

Keepers

The leaders of the Glade, these individuals each independently supervise various jobs in the Glade. Together they form a council that meets to make executive decisions.

Klunk

Euphemism for feces or defecation.

litany

A lengthy recitation or enumeration; a prayer consisting of a series of invocations and supplications by the leader with alternate responses by the congregation.

lurching

Staggering, abrupt movement

Map-makers

The job title of those Gladers who are charged with mapping out the Maze from information brought to them by the Runners.

Med-jacks

The medical personnel of the Glade.

normalcy

The state or fact of being normal.

obscurity

The quality or state of being obscure; a state of being shrouded in or hidden by darkness, or not readily known or understood.

piqued

Having a feeling of resentment; feeling that one's pride has been hurt; also to arouse interest; to arouse curiosity as in "piqued my interest".

Runners

The group of Gladers who spend their days out in the Maze, attempting to map it and find a way out.

Shank

A new member of the Glade.

Shuck

A euphemism for the F-word.

Slim it

"Shut up", to order someone to be quiet.

Slinthead

A derogatory insult

Slopper

Job title for this Gladers who clean the toilets, showers, kitchen, as well as the Blood House after the slaughter. It is generally viewed as the worst job in the Glade.

stoic

One who is seemingly indifferent to or unaffected by joy, grief, pleasure, or pain. Also, A member of an originally Greek school of philosophy, founded by Zeno about 308 B.C., believing that God determined everything for the best and that virtue is sufficient for happiness. Its later Roman form advocated the calm acceptance of all occurrences as the unavoidable result of divine will or of the natural order.

The Changing

The term used to describe the changes one goes through after being stung by a Griever.

The Flare

A terrible disease that plagued the world before the Gladers were imprisoned. Alby remembers it while going through the Changing.

The Pole

A long aluminum shaft with a retractable collar at the end. It is used to escort banished Gladers to the Maze.

The Serum

Medicine, delivered intravenously, that is given to any Glader that is stung by a Griever. The medicine is part of the regular delivery that comes to the Glade via the Box. Without the Serum it is unclear how long one can survive following a Griever sting.

The Slammer

A jail built into the north side of the Homestead.

Track-hoes

The name given to Gladers who work in the Gardens - tilling, weeding, planting and harvesting.

trepidation

A state of alarm or dread; apprehension.