Harry Potter and the Philosopher's Stone

Legacy

Sequels

The second book, Harry Potter and the Chamber of Secrets, was originally published in the UK on 2 July 1998 and in the US on 2 June 1999.[59][60] Harry Potter and the Prisoner of Azkaban was then published a year later in the UK on 8 July 1999 and in the US on 8 September 1999.[59][60] Harry Potter and the Goblet of Fire was published on 8 July 2000 at the same time by Bloomsbury and Scholastic.[61] Harry Potter and the Order of the Phoenix is the longest book in the series at 766 pages in the UK version and 870 pages in the US version.[62] It was published worldwide in English on 21 June 2003.[63] Harry Potter and the Half-Blood Prince was published on 16 July 2005 and sold 11 million copies in the first 24 hours of its worldwide release.[64][65] The seventh and final novel, Harry Potter and the Deathly Hallows, was published on 21 July 2007.[66] The book sold 11 million copies within 24 hours of its release: 2.7 million copies in the UK and 8.3 million in the US.[67]

Film version

In 1999, Rowling sold the film rights of the first four Harry Potter books to Warner Bros. for a reported £1 million ($1,982,900).[68] Rowling demanded that the principal cast be kept strictly British but allowed for the casting of Irish actors such as the late Richard Harris as Dumbledore and of foreign actors as characters of the same nationalities in later books.[69] After extensive casting,[70] filming began in October 2000 at Leavesden Film Studios and in London, with production ending in July 2001.[71] Harry Potter and the Philosopher's Stone was released in London on 14 November 2001.[72][73] Reviewers' comments were positive, as reflected by an 80% Fresh rating on Rotten Tomatoes[74] and by a score of 64% at Metacritic, representing "generally favourable reviews".[75]

Video games

Five unique video games by different developers were released between 2001 and 2003 by Electronic Arts, loosely based on the book:

Developer Release date Platform Genre GameRankings Metacritic Notes
KnowWonder 15 November 2001 Microsoft Windows Adventure/puzzle 67.35%[76] 65/100[77]  
Argonaut PlayStation Action-adventure 66.98%[78] 64/100[79]  
Griptonite Game Boy Color Role-playing game 73%[80] N/A  
Game Boy Advance Action puzzle 68.37%[81] 64/100[82]  
Aspyr 28 February 2002 Mac OS X Adventure/puzzle N/A N/A Port of Windows version[83]
Warthog 9 December 2003 GameCube Action-adventure 63.31%[84] 62/100[85]  
PlayStation 2 57.90%[86] 56/100[87]  
Xbox 61.82%[88] 59/100[89]  

Uses in education and business

Writers on education and business subjects have used the book as an object lesson. Writing about clinical teaching in medical schools, Jennifer Conn contrasted Snape's technical expertise with his intimidating behaviour towards students; on the other hand Quidditch coach Madam Hooch illustrated useful techniques in the teaching of physical skills, including breaking down complex actions into sequences of simple ones and helping students to avoid common errors.[90] Joyce Fields wrote that the books illustrate four of the five main topics in a typical first-year sociology class: "sociological concepts including culture, society, and socialisation; stratification and social inequality; social institutions; and social theory".[56]

Stephen Brown noted that the early Harry Potter books, especially Harry Potter and the Philosopher's Stone, were a runaway success despite inadequate and poorly organised marketing. Brown advised marketing executives to be less preoccupied with rigorous statistical analyses and the "analysis, planning, implementation, and control" model of management. Instead he recommended that they should treat the stories as "a marketing masterclass", full of enticing products and brand names.[53] For example, a real-world analogue of Bertie Bott's Every Flavour Beans was introduced under licence in 2000 by toymaker Hasbro.[53][91]


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