Massachusetts Inst. of Technology
My Experience in Ecommerce
Describe a personal experience.
My mother often reminded me that nothing good would ever come from playing video games. As a young child, I dismissed her words as baseless propaganda to coerce me into doing more chores. After all, I was having plenty of fun catching Pokemon on my neon purple GameBoy; and isn't fun good for its own sake? I was always the traditional good student, receiving excellent grades and performing well on standardized tests, so my penchant for computer games was seen as the only major obstacle to my academic success. Ironically, my greatest flaw would ultimately allow me to break out of my conventional role as just another passive learner.
My online learning experience began with the multiplayer roleplaying game Diablo 2. It was relatively straightforward, a point-and-click game where I used my characters to kill monsters, gain levels, and collect loot. As a beginner, I took the obvious route to character improvement by grinding away at endless hordes of monsters in order to find unique and rare items. I steadily climbed higher in the ranks, but the laws of diminishing returns brought progress to a halt. Like the majority of players, I was a frustrated peon stuck in the middle class of the Diablo 2 hierarchy.
Eventually, I began to...
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